![]() ![]() ![]() We had this spell duelling game, had a bunch of prototypes really early, and it never turned into anything good. Korsgaard: Actually, our company was founded on trying to make a Wii game, a wizard duelling thing where you were looking at each other, not the TV. Was Affordable Space Adventures always planned as Wii U exclusive back then, or were there thoughts about other platforms as well, albeit with changed mechanics? I remember Spin the Bottle had a lot of interest, especially as it made so much use of the GamePad. I don’t know why, but Nicklas was hanging around in the office! We released a game, that was fun, and Nicklas was around in that period of time and we’d play games. I pitched it to KnapNok as they were working with that hardware. While I was thinking about this the Wii U was announced with a separate touchscreen, and I realised that could be the interface. Somehow I was really inspired by this and I really wanted to make a game with a spaceship and a physical interface, but knew I could never pull that off as an Indie developer. It had this controller, this big custom controller for managing a tank. Nicklas Nygren (Nifflas): The way I came up with it, I think it was because of Steel Battalion on the original Xbox. ![]() And he had the idea of a spaceship simulator. Korsgaard: At some point Nicklas just pitched the idea of “I know what game I would make if I was working on Wii U”. We were in a building where there were different studios on each floor, and every once in a while people would come over for a few beers. And I don’t know why, but Nicklas was hanging around in the office! We released a game, that was fun, and Nicklas was around in that period of time and we’d play games.Īnchel Labena: It should be noted that it was an office very, very open to different people from the industry. We were exploring the physical party game space. It’s a sort of physical party game, and we were super excited about the platform and what it could do in terms of social interactions. Lau Korsgaard: Back in the days, for Wii U, me and Anchel were working at KnapNok, and we did a little game called Spin the Bottle. Subscribe to Nintendo Life on YouTubeĪs a starting point, how did the project start and come together as a collaboration? The conversation covered the project's origins, development and some rather strange tales that highlight just how much fun the team had making the game it was a chat with plenty of laughter and fond memories. We had a group chat with Nicklas Nygren (Nifflas), and former KnapNok Games senior figures Anchel Labena and Lau Korsgaard. With the game now reaching its 7 year anniversary, and with its imminent disappearance from the Wii U eShop in mind, we caught up with key figures behind its creation. ![]()
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